Rhythm Heaven Fever is pretty much as iterative of a sequel as you could ask for, since there isn't really anything new in terms of game structure. They're just adorable.Īfter releasing the DS game, an entry for the Wii would shortly follow. Anyways, the standouts for me for the first entry were:īlue Birds is not particularly complex mechanically, but I had the hardest time getting the timing right for the consecutive peaks in Blue Birds 2 and playing this game over and over made me fall in love with the poor birds.
I also prefer the more rough pixelated sprites over the clean smooth lines from the later entries since it gives it a sorta lighthearted vibe that I love, and it's just a perfect fit for the system it was designed for.
Personally, I like the DS game more than its sequel because it does really interesting things with the touchscreen that simply can't be replicated with buttons, even if it takes a while to get used to how to time the flicks and other motions. But well, that's probably the best thing you could say about a music-oriented game, istn't it? It's not only the incredibly catchy music either - the games' vibrant and unique artsyle and all the fluff text definitely helps it stick out on your memory for longer. I truly can't get the stupid songs outside of my head to the point where sometimes I even find myself tapping to the rhythm or repeating some of the cues from the games without even realizing, it's absolutely fucked up. it has pretty much taken control of my brain, to put it lighly. Ranking is equally as invisible to the player - characters will generally always react to you messing up and viceversa, but you will never know exactly how well you did until you finish the game and get a "Try Again", "OK" or "Superb" ranking.Īnyways, long story short, with the broken touchscreen out of the way, a few months ago I figured it was finally time to revisit the game (and its sequel on the Wii) and well. Each game is really a collection of smaller rhythm games that all play completely differently from each other with one key characteristic: there's no direct visual indicator for when exactly you need to place your inputs, which makes it much more about keeping an actual sense of rhythm than pattern recognition like most rhythm games (hence the SC5 comparison). In case you don't know what Rhythm Heaven is, I'd say "Space Channel 5 meets Warioware" is not a terrible way to describe it.
Funnily enough, even before my eventual full playthrough this year and without really thinking about the game much, I still remembered so much of the music and timing for certain cues, which I guess should've been a warning of what would happen whenever I finally got around playing it again. 8 years ago? Back then I managed to beat a bunch of the games, but eventually my playthrough was stopped by my DS' bottom screen breaking (which obviously isn't the best for a game that is controlled exclusively* through the touchscreen :P). Much of the music was created by famous Japanese pop music producer TSUNKU♂.The first time I played Rhythm Heaven was about.As players become more proficient they can earn a medal for their accurate performances and unlock bonus content.All the games are new to this edition, though people who have played the Nintendo DS™ version might recognize familiar characters.Easy to learn, tough to master, Rhythm Heaven Fever teaches players to feel the beat in their soul.Perfect your rhythm with over 50 minigames and remixes - stab a rolling pea with a fork, become a samurai and slash demons or play a game of aerial badminton – all in time to the music.A seemingly endless variety of incredibly catchy music and cheerfully crazy scenarios.Rhythm Heaven Fever teaches you how to find the beat in your soul to prove you’ve got the groove. Irresistibly catchy music and cheerfully crazy scenarios put a brand new spin on what it means to feel the pulse of the music! Test your rhythm in over 50 easy to learn, tough to master minigames. Rhythm Heaven™ Fever is the quirkiest, most charming rhythm game you and your friends will ever play.